The correlation between playing violent video games and violent behavior
All subjects completed the above four questionnaires.
The mediation effect value was 0. What kinds did they play?
A total of Chinese middle school students participated in this study, including boys and girls; students were from cities and towns, and from the countryside. For example, a meta-analysis by Sherry suggested that violent video games have minor influence on adolescent aggression.
Aggression Questionnaire AQ There were 29 items in AQ Buss and Perry,including four dimensions: physical aggression, verbal aggression, anger, and hostility.
Did they argue a lot? YW discussed the results and revised the manuscript.
Netta Weinstein from Cardiff University. The two recruited 1, teens in the United Kingdom. According to the GAM Bushman and Anderson, ; Anderson and Carnagey,violent video games can make teenagers acquire, repeat, and reinforce aggression-related knowledge structures, including aggressive beliefs and attitude, aggressive perceptual schemata, aggressive expectation schemata, aggressive behavior scripts, and aggression desensitization.
Accordingly, common method bias was not significant in this study. For one thing, studies vary in terms of the criteria they use to determine if a video game is violent or not.
Violent video games cause violence
That helps protect their study from bias. They only included research that measured the relationship between violent video game use and overt physical aggression. Parental mediation can moderate the relationship between media violence exposure and normative beliefs about aggression, i. The results showed that there was a significant positive correlation between exposure to violent video games and adolescent aggression; normative beliefs about aggression had a mediation effect on exposure to violent video games and adolescent aggression, while family environment moderated the first part of the mediation process. One was a direct relationship — that teens who spent more time playing violent video games were more aggressive. Parents involved in the study for the first time Instead of relying solely on self-reporting data from teenagers, Oxford researchers also gather data from teenage aged players parent and guardians to judge the level of aggression in their children. For example, would they hit someone if they got angry enough? Credit: Getty In yet another study on the subject, it shows that there is no link between playing violent video games and aggression in adolescents. What kinds did they play?
based on 67 review